Hubs shall be 5/8" and placed at a
distance of 21’ and no more than 2 1/2” above the clay surface
Players shall keep their
back foot in line with the hub and are allowed to stride forward while
making the throw
. One foot must remain completely behind the hub until
the quoit is released.
Quoits should not be
picked up until an assessment of the scoring is verified by both players on
the hub side. If a player picks up the quoits before an agreement is reached,
that team forfeits and is penalized the disputed quoits. (max. 4 points)
If a quick agreement
cannot be reached, a neutral observer, say the scorer, shall be called in to
make the final call
If, at any time, the issue is too close to call, it shall result in a draw
and continue to the next set of throws
A throw is deemed a
point judged by the nearest visible quoit surface in relation to the hub
without any excavating
If both quoits are
touching the hub it is considered a draw
. (the higher quoit is not
If any part of the quoit is resting on top of the hub, it is Deemed superior to a quoit that is
simply touching the hub. If both quoits are resting on top of the hub, A quoit is deemed superior to another judged by the proximity of the leading
edge of the quoit to the center of the hub.
In order for a quoit to
be deemed a ringer it must encircle the hub completely. The hub is visually
extended looking directly down from above. If any part of the hub is not
visible it is not considered a ringer. (judgement call)
a ringer is topped by another quoit, that quoit will be considered null and
the top quoit awarded 2 pts. Unless that ringer is removed by an ensuing
throw. In that case the first ringer is re-established and therefore valid
No further single point scoring is allowed unless it is a double ringer
topping the first one counting 4 points.
matches are to 21 pts. With a margin of 2 pts. For a victory. Matches will
continue until a winner is determined by that 2 pt. Margin
Match pairings will be
determined by random drawing and paired by average with the highest and lowest
making up a team. The teams are responsible for
the accuracy of the scoresheets. One side should use the peg
scorers and the other end should fill in the scoresheet.
A quoit is deemed countable
if it is within one ringed quoit of the hub. The quoit must break the plane of
the leading edge of the ringed quoit.
All wagers will be recorded
with the scorer before the match begins and the scorer is responsible for
awarding the winners
If a player throws out of
turn, that quoit is considered void. It is to be removed from the playing
surface and play continued in the proper sequence.
Players should not advance
beyond half court during a match.
All matches should have a
scorer participating in a match. The other end should use the
If no quoits are in play
after 4 throws the next round of throws are then played at the usual point
value. (no doubling)
If a quoit is thrown and
strikes the wooden perimeter and goes back in play, it is
considered dead and must be removed from play.
If a player crosses the
hub line with his back foot before releasing his throw, that
quoit is null and is to be removed from play.
Use of foul language will
not be tolerated.
There is no rule against
the use of she quoits.